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dc.contributor.authorPaul Roberts-
dc.date.accessioned2024-03-08T03:35:38Z-
dc.date.available2024-03-08T03:35:38Z-
dc.date.issued2023-
dc.identifier.urihttp://thuvienso.thanglong.edu.vn//handle/TLU/9471-
dc.description.abstractThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniquesvi
dc.language.isoenvi
dc.subjectVideo games | Artificial intelligence | Computer games--Programming | Trò chơi máy tính -- Lập trình | Trí tuệ nhân tạovi
dc.titleArtificial intelligence in gamesvi
dc.typeSách/Bookvi
Appears in Collections1-Trí tuệ nhân tạo

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