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DC Field | Value | Language |
---|---|---|
dc.contributor.author | G.W. Childs | - |
dc.date.accessioned | 2022-05-18T01:56:04Z | - |
dc.date.available | 2022-05-18T01:56:04Z | - |
dc.date.issued | 2006 | - |
dc.identifier.uri | https://thuvienso.thanglong.edu.vn/handle/TLU/3407 | - |
dc.description.abstract | With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient. | vi_VN |
dc.language.iso | en | vi_VN |
dc.publisher | Boston: Cengage Learning, Inc | vi_VN |
dc.subject | Music | Sound | Tạo nhạc cho trò chơi | vi_VN |
dc.title | Creating Music and Sound for Games Childs | vi_VN |
dc.type | Recording, musical | vi_VN |
Appears in Collections | Thanh nhạc, du lịch, việt nam học |
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